![]() Feedback Trackerįail to import objects containing faces with more than 10 sides. With the Sculpt Morph panel open, entering certain functions of the Modify panel causes the Sculpt Morph panel to exit abnormally. ![]() When Windows user names contain non-English characters, exiting the Edit Expression mode in CC causes the program to crash. When exporting a Daz character with a facial profile to FBX and importing it as a Humanoid into CC, and then using the Facial Profile Editor to import the facial FBX file, the expression slider malfunctions. The application freezes when an EXR file is dragged into the Displacement texture channel. The mesh repositions when parts of it has been hidden and its bones have been adjusted under the Adjust Bone mode. Feedback TrackerįBX export fails for characters with “Mouth Open” morph shape. ![]() Feedback TrackerĪccuRIG characters exported with Unreal preset with merged materials in FBX format do not have converted Unreal Engine skeleton. Feedback Trackerīringing a character with multiple facial hair that was exported in FBX format back into CC causes the application to crash. Feedback TrackerĪ 4K-texture character exported from CC3 to CC downgrades to 2K textures. The project will be named “TempAvatarWithMotionPlus.iAvatar” when Send to iClone is used on a character. Feedback TrackerĬC4’s ability to render WAV format has been disabled. The Modify Morph button should be disabled for characters that lack the Morph tab in the Facial Profile Editor. Feedback TrackerĪpplying faulty SPX files causes the application to crash due to memory overload. Users can now chose to replace the diffuse and/or normal maps when skin content is applied to the head.Īfter adding iTalk to the Perform list of the character, attempting to export the motion as an FBX file and loading it using the Load Perform feature results in successful loading of iTalk, but the export process fails. Transformer now supports Daz Genesis 9 characters. New iC/CC button for blend map bake and UV settings.ĬC now supports progressive texture loading. The ability to weld vertices on props is now accessible. Also several added funtions, enhancements, and bug fixes.ĭirect baking of the current subdivision level is supported on props.Ī button now exists in the Modify and Edit Mesh panels for hiding the CC3+ character’s eyelashes under all render modes. Create 3D heads from any mesh with the newly-released Headshot 2.0 plug-in.
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